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Confirmed info about league play/skill based matchmaking
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TOPIC: Confirmed info about league play/skill based matchmaking

Re: Confirmed info about league play/skill based matchmaking 9 months, 1 week ago #734316

  • Astute
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Zexia wrote:
Wait so basically you play players in the same level as you?


Yes

Re: Confirmed info about league play/skill based matchmaking 9 months, 1 week ago #734394

  • Otter
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Astute wrote:
Otter wrote:
Astute wrote:
medleyoz wrote:
I give it 2 weeks before less than 1,000 people are in these league playlists regularly. Just like the competitive playlist in BO.

Everyone was asking for a playlist in BO with no ghost or second chance. They got it and noone played it.


This is different, it is ranked. There will be an air of prestige from being highly ranked in this playlist. There was none for the black ops playlist. You are seriously underestimated the human ego if you think this isn't going to be highly populated. This is basically clan ops, but actually competitive. You really don't think all the cocky clans won't be out there trying to be ranked in the top 2%. Just to brag about it. I'm sure that is the main reason most people will play it. To say there are better than you, and it will hold ground.


As much as I'd like to agree with this point, I've seen far more people saying "I don't want to try all the time" Which you could respond to with "go play non ranked when You just want to stomp"

If the typical actions of highly ranked players/high stat players in this game and previous CODs that play list will be as successful as the community makes it. If the majority of the top ranked players abuse whatever the strongest class is/or "cheap" tactic this game happens to have it will drive a lot of players out.

I imagine very few good parties being anything more then head glitchers. This community finds a way to ruin any good idea. That's what I'm more concerned about.


I can understand someone having an issue against playing a team that camps really hard but having an issue with someone using cover... At the end of the day, there aren't any rules in cod about how one is allowed to win.

Get that way of thinking out of your system now, you won't go far into the ranks if you aren't willing to do anything to win.

Put it this way, you are playing tdm against a team as good as you. You are up by 2 kills and there are 20 seconds left on the clock. What do you do, camp, headglitch,prefire? or rush around to honor some self appointed code. The answer is obvious to anyone who wants to win. If two teams are of equal skill, tactics are what win games. camp, rush,headlitch, its all situational.


I think you are taking the wrong point of view for this and giving people some slack.

I have no issue taking cover,I do it myself. My point is these top players,even now when "rank" means nothing and is only a number I've seen some top guys literally "sit behind cover" for an entire match because they are too scared to ruin their stats whether it be W/L K/D. Now with W/L probably meaning more then it ever it's going to be even worst.

I know how this community works. The only time top top players rush around and is when they see the other team they are playing is no where near their skill level.

MLG games I've watched (from this COD and previous CODs) even those guys,where the only number that mattered was winning. wouldn't "sit back" and just let the team come to them they move around the map and make call outs....but they are pro players.

TDM isn't an excuse to all of sudden play the waiting game and everyone post up in a building or window and see who can cover lines of sights the best. That will be the most boring matches ever.

I've seen more "good clans" in this COD community back out just because 1-2 people started doing well against them. If they didn't back out they resorted to hiding in buildings.

I'm predicting as good of an idea as this will be. It will be as successful as these players make it. No one,who cares about this game and likes to do well is going to enjoy coming against people who refuse to move.

Groups of kids will get a solid ranking and then just sit on it. There is no code on how to play you are correct,but there is a very easy way to win games if your even remotely competent.
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Re: Confirmed info about league play/skill based matchmaking 9 months, 1 week ago #734404

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Otter wrote:
I have no issue taking cover,I do it myself. My point is these top players,even now when "rank" means nothing and is only a number I've seen some top guys literally "sit behind cover" for an entire match because they are too scared to ruin their stats whether it be W/L K/D. Now with W/L probably meaning more then it ever it's going to be even worst.


But if winning is the measure of worth, they need to be out there working the win. If they're already in the lead, then this is a valid tactic, as someone else said.

Otter wrote:
I've seen more "good clans" in this COD community back out just because 1-2 people started doing well against them. If they didn't back out they resorted to hiding in buildings.


Supposedly the punishment for backing out in League Play is quite severe. They won't want to do this...

Otter wrote:
I'm predicting as good of an idea as this will be. It will be as successful as these players make it. No one,who cares about this game and likes to do well is going to enjoy coming against people who refuse to move.

Groups of kids will get a solid ranking and then just sit on it. There is no code on how to play you are correct,but there is a very easy way to win games if your even remotely competent.


Agree there...

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Re: Confirmed info about league play/skill based matchmaking 9 months, 1 week ago #734440

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@Otter

I thought about what you said about pro's not camping even though they are playing players who put massive hours into the game. I realized it's because of the respawns, there are 7.5 respawn delays in ctf/dom games. These respawns reward winning gunfights and punish losing them. It makes the game more about skill. The main point is the rules give teams an incentive to play the objective. Unlike 4v4 rules, pub rules allow 6 players on the map at all times. Getting a kill does nothing but your team other than getting killstreaks. The rules in pubs lead to camping gameplay.

Basically there will be a lot of camping in the 6v6 league play but not as much in the 4v4 one. Camping for kills and 2 capping leads to success in 6v6 . That isn't the best strategy when there are 7.5 seconds respawns implemented however. # capping and playing aggressive when more than 2 enemies are down is key to winning.

Re: Confirmed info about league play/skill based matchmaking 9 months ago #734451

Is there any info as to whether these matches affect your stats in the main playlists (ie K/D, SPM etc) or are there 2 different sets of stats which people can look at. Also do you earn XP from these comp. games? Do you rank up or maybe you automatically have all the weapons to choose from (like in private matches).
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Re: Confirmed info about league play/skill based matchmaking 9 months ago #734478

  • Gangsta-Nun
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kellster96 wrote:
Is there any info as to whether these matches affect your stats in the main playlists (ie K/D, SPM etc) or are there 2 different sets of stats which people can look at. Also do you earn XP from these comp. games? Do you rank up or maybe you automatically have all the weapons to choose from (like in private matches).


I'd really like to know answer to these questions tbh.

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Re: Confirmed info about league play/skill based matchmaking 9 months ago #734865

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Gangsta-Nun wrote:
kellster96 wrote:
Is there any info as to whether these matches affect your stats in the main playlists (ie K/D, SPM etc) or are there 2 different sets of stats which people can look at. Also do you earn XP from these comp. games? Do you rank up or maybe you automatically have all the weapons to choose from (like in private matches).


I'd really like to know answer to these questions tbh.


Me too

To answer the questions

This is my guess, but i'm sure you will receive xp for the ranked playlist, simply because ranked playlists in other games work that way.

You rank up in terms of skill but i don't know about unlocks. I don't know what they will do. Unlocking everything form the get go would make it fair in my opinion but we'll see.

As for the question about stats, i wondered about that too. I tried tweeting at vahn, i suggest others interested do the same.

I wouldn't mind it only being one set of stats however, because those stats earned from the ranked playlist would be my true skill stats. Those are the ones i'd try to improve if possible. Then i'd actually be getting better at the game instead of just looking like i'm better.
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