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Supressed Shotguns + BO2 Objective Perk
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TOPIC: Supressed Shotguns + BO2 Objective Perk

Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #672414

  • Amazzzing13
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I have two kind of small topics so i decided to put them in one thread.

First is putting suppressors on shotguns. In MW3, your shotgun loses range so it definitely isn't ever worth it. How would you guys feel if in BO2 (For shotguns only) suppressors didn't affect range? I think it would be a good way of "buffing" shotguns without making them too strong and OP. If you use a shotgun, you're probably running up around on objectives and in enemy spawns so some stealth would be very helpful. It would make shotguns better, without actually giving them more damage, which in my opinion would be a very fair change.

Next is the idea of an objective perk. On the dozens of perk lists I've seen, having a perk that lets you cap flags faster is often on there. I personally don't like it. I think you capture objectives at the perfect timing right now. Adding perk would mess that up and take away some of the skill required in capping an objective. Instead of making objectives easier to cap, i feel they should make objectives more rewarding. What do the people of Hupit feel about a perk like this? Is it good? Bad? does it need a little tweaking?
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #672416

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id rather an objective perk over point streaks where ppl claim to be objective players
as for suppressors id rather put one on the end of my cock that a shotgun

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #672418

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Maybe I read that wrong but your objective perk makes no sense. What, exactly, is it suppose to do?

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #672531

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mememe223 wrote:
Maybe I read that wrong but your objective perk makes no sense. What, exactly, is it suppose to do?

I think your blind man. He said there shouldn't be a objective related perk
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #672754

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The problem with not reducing the range of the shotguns that are equipped with a suppressor is that, what would motivate people to not to use that attachment? If your suggestion became reality, 99% of shotguns would be equipped with a suppressor. If it was common knowledge that it had no effect on the range the OP Police would have a field day.

I agree that an “Objective perk” is a bad idea. It would mess with the mechanics of multiplayer far too much to even be properly considered in my opinion, for example. What would happen if you (has the “obj perk” selected) and a team mate (doesn’t have the perk selected) cap a flag together? It would also take away the tactic and strategies with planting of defusing bombs in Dem and Search. Just an overall bad idea that has too many variables because of different gametypes.

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #672755

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SnakeBite wrote:
mememe223 wrote:
Maybe I read that wrong but your objective perk makes no sense. What, exactly, is it suppose to do?

I think your blind man. He said there shouldn't be a objective related perk


Oh. I'm an idiot. Disregard what I said.

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #672767

I would rather have a consistent powerful shotgun with decent range. If I wanted to be stealthy an smg would be a much better idea.

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673170

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I've always wanted an objective perk of some sort, because I think it would promote less camping, and it would personally reward me when I solo cap flags, which happens all the time.

I would go for anything that helps out objective players, even if it is a game mechanic or something.

Say for example you get a kill while capturing a flag, it could add a point to your team's domination score, or give you 2 kills instead of one, or something. So you would have to be capturing flags to earn the rewards.

Anyone who played CoD4 back in it's day will probably agree if you remember how fun it was when the games were really close. I haven't had that feeling since CoD4 except for maybe 4 or 5 games on Black Ops. I think this would encourage objective play and bring back those really close games.
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673195

About the suppressor thing, I dont think so. The point of a shotgun is to be loud and disruptive (at least thats what I do with it), if you want stealth use an smg, or just put on the suppressor and try and do good. As for the objective perk, I like the idea of an objective perk, but not one where it makes it faster, but that you get xp or something else whenever your within a certain area of your flag or something on the lines of that (also near a bomb site in search/dem/sab, near objective in hq/team defender/drop zone). But it could also be a bad idea, not completely sure.
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673216

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i thought the spas in BO was the perfect silenced shotgun. i loved running it, i miss it and often when i put Black Ops in i have to play a few games at least with it [lightweight/soh/ninja]... hell olympia was fun too, even the stakeout... hell the HS10 in akimbo, ALL the shotguns in Black Ops were a blast. but the spas silenced was like butter.
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673250

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In theory the idea of an objective perk is a good idea and I agree with the thought behind it, but for all the reasons already mentioned the implementation of it would create too many problems. Not to mention that for at least half of players (TDM & FFA) the perk would be meaningless.

Plus there are already perks that help you capture objectives. Extreme conidtioning/Marathon help you reach the objective faster and Flak Jacket/Blast Shield help you fend off the inevitable grenades that are thrown your way. Combine that pointstreaks and I think that MW3 already has a more fluid way of encouraging objective play.

and I'll second loving the silenced SPAS in BO, one of my favorites.

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673297

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AA-12 Silenced. So bad.
(without range or damage or extended mags)

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673651

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iZeD zZ wrote:
AA-12 Silenced. So bad.
(without range or damage or extended mags)


Are you kidding?

I think it's great. Sure it takes 3-4 bullets to kill from close, but its great fun to use, and is a great challenge. If you use it to it's strengths it's really good.

I've had a MOAB with it using Focus
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673678

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There needs to be more motivation for a player to play the objective.

I'd like to see a bigger impact on gameplay of objective modes. People need to be punished for kill whoring in DOM while losing the game. It would be hard to really find a good average for that.

Spawns have to be more strict. More rewards for objective playstyles. A perk that would compliment objective players. Punishment for sitting around or just not playing the game mode.
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673715

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@g0ggy

I agree with your thinking I just don't know how that can be implemented in a perk. I think the pointstreaks were a good start but I certainly think they can be expanded. For me capturing/planting is worth more than a random kill and should be rewarded that way. Or killing an opponent attempting to take a flag or plant is also important and should be scored that way.

Or hell how about simply keeping the freaking scoreboards from Black Ops. Nothing could shut a kill whore up better than pointing out their 0/0 caps/defends.

In my opinion the best way to stop kill whoring in objective modes is to stop them from topping the leaderboard. No matter who does what in the game, if they are still sitting on top they will feel compelled to do it.
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673722

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Another idea : an objective pointstreak package.

By that I mean a seperate streak loadout. I am not a fan of variety so keeping the choices low on that list would be good ( maybe even CoD4 style with static killstreaks ).
This loadout would function just as the support package, but it doesn' recycle. With that you could have 2 packages.
This would actually would make people use an objective perk more often. Only question is if that package could have lethal killstreak-rewards. I wouldn't recommend that as e.g. everyone hates the stealthbomber.

#Hireg0ggy

EDIT: Making an objective perk is quite difficult. It should be available for every game mode. Maybe a whole slot for objective perks ? IDK this really doesn't work for CoD that easy ...
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Last Edit: 1 year, 2 months ago by g0ggy.

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #673749

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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #674358

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What if only captures and defends counted on the scoreboard? It would be awesome seeing a guy go 40-3 with a score of 0 because he's a killwhore. It would encourage objective game play in a way you can't complain about. What would they say? "That was BS, I was at the bottom of the scoreboard for not playing the objective." I think it would be a valid idea.
\"What ends up happening when I run the specialist class is that as soon as I get it I inevitably get really excited and think that I\'m Rambo...And then i run around a corner and get shot\"
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #674365

Killwhores actually make it much harder for enemies to cap flags. Its well fine and great to go around capping flags but you need a balance otherwise the entire game will be both teams constantly flipping spawns and losing flags.

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #674386

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angel_of_death009 wrote:
Killwhores actually make it much harder for enemies to cap flags. Its well fine and great to go around capping flags but you need a balance otherwise the entire game will be both teams constantly flipping spawns and losing flags.

Going along with this the strategy for dom is hold a or c and b and hold the other team at a or c so when you have to flags there is nothing to do but kill and defend.
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #674389

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g0ggy wrote:
Another idea : an objective pointstreak package.

By that I mean a seperate streak loadout. I am not a fan of variety so keeping the choices low on that list would be good ( maybe even CoD4 style with static killstreaks ).
This loadout would function just as the support package, but it doesn' recycle. With that you could have 2 packages.
This would actually would make people use an objective perk more often. Only question is if that package could have lethal killstreak-rewards. I wouldn't recommend that as e.g. everyone hates the stealthbomber.

#Hireg0ggy

EDIT: Making an objective perk is quite difficult. It should be available for every game mode. Maybe a whole slot for objective perks ? IDK this really doesn't work for CoD that easy ...

When you say whole slot for obj perks it can be like add ons in bf3 no what im talking about example: resistence to explosive damage, speed.
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Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #674399

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Give a point multiplier on kills per flag capped, starting at 2 flags. At 2 flags capped you get 1.25x points. At 4 flag caps you get 1.5x points per kill. At 6 flags capped, it goes to 2x points.


Keep the current point system for defending the objective, but cut the non defending kills down to 25 points.
Last Edit: 1 year, 2 months ago by allamb13.

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #674517

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I like your idea about the shotguns, but maybe a perk that allows objective caps/plants and such to count to your pointstreak? This would be assuming capping flags doesn't normally count toward your pointstreak
Last Edit: 1 year, 2 months ago by zarmstead2.

Re: Supressed Shotguns + BO2 Objective Perk 1 year, 2 months ago #675782

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angel_of_death009 wrote:
Killwhores actually make it much harder for enemies to cap flags. Its well fine and great to go around capping flags but you need a balance otherwise the entire game will be both teams constantly flipping spawns and losing flags.


I totally get what you are saying but part of me actually enjoys those matches a little more. Its much more interesting and fun when the teams are evenly matched and things are a little more chaotic. I'm certainly happy winning games by dominating but sometimes that is a little less fun than when neither team is able to get the upper hand.
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