Free-Kill wrote:
Are you kidding me? Almost all of the guns in Black Ops are viable besides the shitty SMGs.
Really? I guess we have different definitions of viable. In my mind, viable implies that the weapons can reasonably compete with one another. That's simply not the case when you stack any weapon up against the FAMAS or the AK74u.
Lets take a look at LMG's...Are the HK21 and the RPK a reasonable alternative to *any* assault rifle to you? Even the M60 and the Stoner are significantly worse in every situation than any assault rifle (maybe the M60 beats the FAL).
How about the sniper files? At least in MW2 when you get a random sniping on your team there is a chance he can do well. Not really the case in Black Ops. The sniper rifles lose to the FAMAS in at every range in this game. That's just poor game balance.
What about all the shotgun primaries (except maybe the spas-12)? Those are balanced compared to an assault rifle to you?
What about any Assault Rifle compared to the FAMAS? The FAMAS is the best weapon at all ranges. In terms of effectiveness, there is no reason to choose any other weapon. That, to me, makes the game less fun.
One of the nice things about MW2 was building different classes for different situations. It made the game fun to think about and gave it longevity (for me). Black Ops doesn't have that at all. If you want to maximize your chances of doing well, you use the FAMAS or AK74u.
To me, guns should have advantages and disadvantages when compared to one another. No single weapon should be the best in all situations and, maybe even more importantly, no single class setup should be the strongest in all situations. Black Ops has failed here. It's just not a fun game to experiment with or think about. It's got a single weapon and single class set up that is so overwhelmingly superior to every other combination that it's almost made customizing your classes pointless from a tactical perspective. It's nice to be able to customize for variation, but variety shouldn't involve handicapping yourself at every turn. Black Ops has customization for the sake of customization. It has no real function. That isn't balance.
I'm sorry, but the guns in MW2 were way more "balanced" than in Black Ops. There are guns that have advantages and disadvantages over each other depending on the situation and the role you are playing.. There's a reason to use an RPD in some situations or an UMP45 in others or a FAMAS in others. Those three can all be considered "The Best" weapon to use depending on how you are using them. Then you have the TAR-21 and the ACR; again, either could be considered "the best" weapon depending on your role, map, or game mode. Lets not forget the AK47, which might not be the best weapon statistically, but it's definitely the best weapon in the hands of some players. Then there is the M16, which some people prefer over the FAMAS. Then you have Sniper Rifles which can be effective and certainly beat out all other weapons at long ranges. An argument could be made the the Intervention or the Barret .50 cal are the best weapons to have on Derail and Wasteland. Even weapons like the vector and MP5k are perfectly reasonable weapons to use. They aren't competitive with the UMP45, but they aren't crippling to use like a Kiparis in Black Ops either. And, once you get up close, the the MP5k will beat just about any primary weapon with it's rate of fire and high damage combination.
That is gun balance.
In Black Ops, You can't make a reasonable argument to use anything other than the FAMAS or AK74u unless you are just messing around. They are the best weapons to have in all cases. That's not balance.
You're allowed to prefer Black Ops, but you are just deluding yourself if you think it's a superior game because of some sort of mystical gun balance.
3 Things In
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Stackable Kill Streaks
MW2 Rules for CTF
2-Hit Melee kills except from the back.
3 Things Out
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Danger Close
Damage Modifying Perks
The Nuke
3 More things in
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Machine Pistol and Shotgun Secondaries
Equipment replenish-able with Scavenger
Flak Jacket
3 More things out
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One Man Army (sure, it can be used for good, but the drawbacks outweigh the benefit by so much)
Counter UAV disabling radar. (I'd like this to just take out the enemy UAV instead of getting rid of radar entirely. Disabling the radar brings the game to a complete stand-still. It slows things down way to much).
Tac-Mask Pro (a good player in a position of advantage with Flak Jacket and Tac Mask Pro is an immovable object in a game without an unstoppable force. Flashes and stuns are the appropriate counter to people covering choke points. Making them immune to it is game breaking)