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Make Or Break - What Should/Shouldn't Be In Modern Warfare 3!
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TOPIC: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3!

Re: If you could choose 3 things? 1 year, 12 months ago #438452

  • JeffCrisco
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hupitnoob wrote:
i like your ideas, except for the headshot based camos, people cheated to get fall camo in mw2, i think it should be based on your prestige (basic camos for 1st prestige, and better camos for every single prestige after that)


Oh yea, ur right. Damn.

well something new and innovative for camo unlock, i just dont like that you need 2-3 games worth of cod pts to unlock the tiger camo. your camo should be somewhat of a reflection of ur progression in a prestige, kinda like headshots, but without the cheating part lol.
In The End, There Will Be Only Chaos.


The measure of a man is what he does with power. -Plato

Re: If you could choose 3 things? 1 year, 12 months ago #438454

  • JeffCrisco
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hupitnoob wrote:
i like your ideas, except for the headshot based camos, people cheated to get fall camo in mw2, i think it should be based on your prestige (basic camos for 1st prestige, and better camos for every single prestige after that)


I forgot to mention I like ur idea too, makes the camos worth something.
In The End, There Will Be Only Chaos.


The measure of a man is what he does with power. -Plato

Re: If you could choose 3 things? 1 year, 12 months ago #438482

  • FrostingDog
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Oh yeah...... If they're putting a tac insert in the game, they better make it so it's not in FFA (like BO) or.. just make a cagematch.
PSN:FrostingDog

Re: If you could choose 3 things? 1 year, 12 months ago #438510

  • hupitnoob
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FrostingDog wrote:
Oh yeah...... If they're putting a tac insert in the game, they better make it so it's not in FFA (like BO) or.. just make a cagematch.


i will get so mad if i find tac insert is in the game...

PSN: crackINthePOT

I just got bfbc2, so I am a noob at it

I have all the Call of Dutys for the ps3 (3, 4, 5, 6, &7)

I also own Battlefield Bad Company 1

I cant wait for bf3, got it preordered and all

Preordered mw3 also, cant wait to get my hands on it...

add me on skype... hupit_noob

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438595

  • Free-Kill
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I think there will be some new feature. Infinity Ward is very good at innovating, as awful as they are at balancing their games.

I'd like the majority of the stuff from Black Ops back, it's so awesome. Dual mags was such a fantastic attachment, so I hope that's there too.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438624

  • Ghostkick
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1. A NEW ENGINE! Since COD2, they use nothing but the modified COD2 Engine. And now because of this ''old'' Engine every Knife lunge in Black Ops is like everyone has Commando.

2. BETATESTING, BETATESTING. CLOSED OR OPEN, ON ALL PLATFORMS.
PS3 and PC users were screwed at the release of Black Ops.
And it would be a great marketing, since BF3 is doing Beta Testing too.

3. No GOD-Perks. No Commando, Second Chance, Danger Close, *Insert other Douche Perks here*
Ghost should be in another Tier.

4. Balance, (Black Ops isnt even 70% Balanced).
First, Snipers should be able to Quickscope.
Second, the Shotguns need to be a bit stronger and more ammo.
Third, the LMGs should be like in COD4 or MW2, in BO theyre outclassed by the Assault Rifles and SMGs.

5. Dedicated Servers for everyone, youd make even more money since the Players are hiring them.

But thats prob never gonna happen.
Last Edit: 1 year, 12 months ago by Ghostkick.

Re: If you could choose 3 things? 1 year, 12 months ago #438625

  • Free-Kill
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Coddfish wrote:
Free-Kill wrote:
Three things in:

Non-stacking Killstreaks
Cod Points
Black Ops-like balance


Three things out:

Any death rewards (deathstreaks/martyrdom/last stand)
And damage buffs/nerfs (jug, stopping power, danger close)
Noob tubes.


Black ops-like balance? You mean make only two guns that everyone uses? That doesnt seem balanced to me.


Are you kidding me? Almost all of the guns in Black Ops are viable besides the shitty SMGs. Just because people USE the FAMAS more doesn't make it imbalanced. I take most of the other guns over it anyway.

However if you check out CoD 4, WaW or MW2, THAT is where there are guns that are hugely better than others. The M16 from CoD 4? The ACR and UMP from MW2? Please. THAT is imbalanced.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438627

  • walter767
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Ghostkick wrote:


PS3 and PC users were screwed at the release of Black Ops.




I play on both and I didn't notice anything.

Re: If you could choose 3 things? 1 year, 12 months ago #438629

  • Poe
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A respawn delay for Dom

Have a counter to Dead Silence/Ninja

Interesting gun camo... like the Pack-a-Punch gun camo

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438630

  • Free-Kill
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Ghostkick wrote:

4. Balance, (Black Ops isnt even 70% Balanced).
First, Snipers should be able to Quickscope.
Second, the Shotguns need to be a bit stronger and more ammo.
Third, the LMGs should be like in COD4 or MW2, in BO theyre outclassed by the Assault Rifles and SMGs.


If Quickscoping is in this game I will cry. It ruined CoD4 and MW2.
...Why?
The LMGs are outclassed in every CoD game. It's not the type of game that requires heavy support weaponry
Last Edit: 1 year, 12 months ago by Free-Kill.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438631

  • Ghostkick
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walter767 wrote:
Ghostkick wrote:


PS3 and PC users were screwed at the release of Black Ops.




I play on both and I didn't notice anything.


Then you were one of the lucky ones, at begin it was unplayable for me.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438633

  • walter767
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Free-Kill wrote:
Ghostkick wrote:

4. Balance, (Black Ops isnt even 70% Balanced).
First, Snipers should be able to Quickscope.
Second, the Shotguns need to be a bit stronger and more ammo.
Third, the LMGs should be like in COD4 or MW2, in BO theyre outclassed by the Assault Rifles and SMGs.


If Quickscoping is in this game I will cry. It ruined CoD4 and MW2.
...Why?
The LMGs are outclassed in every CoD game. It's not the type of game that requires heavy support weaponry


I like quickscoping, I do it alot, but I usually just run around with an assault rifle.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438634

  • Ghostkick
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@Free-Kill

In COD4 and MW2 you could win a Gunfight against a Assault Rifle and a SMG, but in BO you will most likely lose every Gunfight in Close Range. (Only good CQC Gun is the Stoner63.)

The LMGs are defensive Guns with much much ammo.

In Black Ops, you only have the M60 as such, all the other ones are ''LMG-Assault Rifle'' Hybrids. In MW2 the RPD and L86 were used alot, and in a pro's hands they could wreak havoc.

LMGs are not made for rushing. Best thing is go to a area, and hold it.
BUT DONT CAMP IN A CORNER.

Quckscoping, some ppl hate it some love it. I liked it alot, they should just bring it back.
It should be like in COD4, the Hitmarkers (even though i hate them) should be in there as well.
Remember COD2,(if not, there were pretty much no hitmarkers) thats the Reason why some ppl hate QS.

It ruined MW2 and COD4? You mean the Grizz fanboys who 360ed and threw Knives into the air affected the Gameplay.
QS are like SMGs and stuff, in good hands they will wreak havoc.
I like QS as a playstyle, not for making montages. I just wanna get good scores with it.

Duh.
Last Edit: 1 year, 12 months ago by Ghostkick.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438636

  • OnmyFlabs
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Ok this is what should and shouldnt be in MW3:

Should: Everything in Black Ops excluding Ghost, Second Chance
Stopping Power needs to be in game to make it fast pace
No Grenade Launcher.
New Game Modes Never seen to add a new edge/feeling to the game.
Snipers should be balanced so were it not to easy to quickscope but manage able ( like W@W but without crappy hit detection )
Shouldnt: Everything that made MW2 bad.
Get your Portable ID!

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438638

  • walter767
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OnmyFlabs wrote:
Ok this is what should and shouldnt be in MW3:

Should: Everything in Black Ops excluding Ghost, Second Chance
Stopping Power needs to be in game to make it fast pace
No Grenade Launcher.
New Game Modes Never seen to add a new edge/feeling to the game.
Snipers should be balanced so were it not to easy to quickscope but manage able ( like W@W but without crappy hit detection )
Shouldnt: Everything that made MW2 bad.


So no ghost and second chance, but you want to include stopping power? It's the noobiest perk ever.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438674

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No Stopping Power, and no Jugger.

In Black Ops, having Stopping Power wouldnt be such a bad idea, since the Hit Detection is inconsistent.
BUT:

COD4 with all those Juggernauts was fast paced, COD5 was not. IW will make a fast-paced game.

And above everything else: Bullet Damage does not do anything for the game speed.
A good Hit Detection wont need Stopping Power.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438682

  • walter767
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Ghostkick wrote:


And above everything else: Bullet Damage does not do anything for the game speed.
A good Hit Detection wont need Stopping Power.


Yeah, and what's so hard to shoot 1-2 bullets more to get a kill?

Re: If you could choose 3 things? 1 year, 12 months ago #438689

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Free-Kill wrote:


Are you kidding me? Almost all of the guns in Black Ops are viable besides the shitty SMGs.


Really? I guess we have different definitions of viable. In my mind, viable implies that the weapons can reasonably compete with one another. That's simply not the case when you stack any weapon up against the FAMAS or the AK74u.

Lets take a look at LMG's...Are the HK21 and the RPK a reasonable alternative to *any* assault rifle to you? Even the M60 and the Stoner are significantly worse in every situation than any assault rifle (maybe the M60 beats the FAL).

How about the sniper files? At least in MW2 when you get a random sniping on your team there is a chance he can do well. Not really the case in Black Ops. The sniper rifles lose to the FAMAS in at every range in this game. That's just poor game balance.

What about all the shotgun primaries (except maybe the spas-12)? Those are balanced compared to an assault rifle to you?

What about any Assault Rifle compared to the FAMAS? The FAMAS is the best weapon at all ranges. In terms of effectiveness, there is no reason to choose any other weapon. That, to me, makes the game less fun.

One of the nice things about MW2 was building different classes for different situations. It made the game fun to think about and gave it longevity (for me). Black Ops doesn't have that at all. If you want to maximize your chances of doing well, you use the FAMAS or AK74u.

To me, guns should have advantages and disadvantages when compared to one another. No single weapon should be the best in all situations and, maybe even more importantly, no single class setup should be the strongest in all situations. Black Ops has failed here. It's just not a fun game to experiment with or think about. It's got a single weapon and single class set up that is so overwhelmingly superior to every other combination that it's almost made customizing your classes pointless from a tactical perspective. It's nice to be able to customize for variation, but variety shouldn't involve handicapping yourself at every turn. Black Ops has customization for the sake of customization. It has no real function. That isn't balance.

I'm sorry, but the guns in MW2 were way more "balanced" than in Black Ops. There are guns that have advantages and disadvantages over each other depending on the situation and the role you are playing.. There's a reason to use an RPD in some situations or an UMP45 in others or a FAMAS in others. Those three can all be considered "The Best" weapon to use depending on how you are using them. Then you have the TAR-21 and the ACR; again, either could be considered "the best" weapon depending on your role, map, or game mode. Lets not forget the AK47, which might not be the best weapon statistically, but it's definitely the best weapon in the hands of some players. Then there is the M16, which some people prefer over the FAMAS. Then you have Sniper Rifles which can be effective and certainly beat out all other weapons at long ranges. An argument could be made the the Intervention or the Barret .50 cal are the best weapons to have on Derail and Wasteland. Even weapons like the vector and MP5k are perfectly reasonable weapons to use. They aren't competitive with the UMP45, but they aren't crippling to use like a Kiparis in Black Ops either. And, once you get up close, the the MP5k will beat just about any primary weapon with it's rate of fire and high damage combination.

That is gun balance.

In Black Ops, You can't make a reasonable argument to use anything other than the FAMAS or AK74u unless you are just messing around. They are the best weapons to have in all cases. That's not balance.

You're allowed to prefer Black Ops, but you are just deluding yourself if you think it's a superior game because of some sort of mystical gun balance.

3 Things In
------------
Stackable Kill Streaks
MW2 Rules for CTF
2-Hit Melee kills except from the back.

3 Things Out
------------
Danger Close
Damage Modifying Perks
The Nuke

3 More things in
-----------------
Machine Pistol and Shotgun Secondaries
Equipment replenish-able with Scavenger
Flak Jacket

3 More things out
-----------------
One Man Army (sure, it can be used for good, but the drawbacks outweigh the benefit by so much)
Counter UAV disabling radar. (I'd like this to just take out the enemy UAV instead of getting rid of radar entirely. Disabling the radar brings the game to a complete stand-still. It slows things down way to much).
Tac-Mask Pro (a good player in a position of advantage with Flak Jacket and Tac Mask Pro is an immovable object in a game without an unstoppable force. Flashes and stuns are the appropriate counter to people covering choke points. Making them immune to it is game breaking)
Last Edit: 1 year, 12 months ago by DrSlow.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438700

  • Rawxterz
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Just going to pick out a few points from your essay, DrSlow.

You mentioned that the snipers couldn't compare to the Famas.
I beg to differ. Yes, maybe a regular player will lose, but there are some good snipers.
Check my recent games - Hell, I can even turn on a guy and quickscope him after he's already hit one shot on me (I've done it multiple times)

^Yes, you might argue that my opponent is bad, but you won't always have skilled players so it's a pretty flawed argument.

Also, you said that only the 74u and Famas are the options.

Again, to a regular player maybe - You have to remember, especially with the amount of players, that there are many, MANY good players out there that can out-gun a regular player without using a Famas or 74u. I'm only using myself again as an example because I am confident in my ability.


I understand that everyone is using these examples in the context of regular players, but you have to understand that generalising in this situation won't help. You have to recognise that there are good players, and many of them.


Official Drag Queen/Whore of Hupit.


I see your forum post is using logic? Too bad youre on Hupit, where logic isnt accepted as a valid premiss to an argument.

- welshboymick

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438707

  • Free-Kill
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The FAMAS is only super competent at mid-range. At close range it loses to SMGs, at long range it loses to every other Assault Rifle.

Here is the process:

GB players wonder what the best gun for GB is (mostly mid-range encounters)
GB players decide on the FAMAS
GB players upload games to YouTube
Pub kids see GB players using the FAMAS and think they're hyper-gosu-giga-ballers so they use it too
FAMAS is overused
People whine about the FAMAS being overpowered.


It's not OP. No one ever bitches about the AUG even though they're nearly identical because the AUG isn't overused.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438711

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Free-Kill wrote:
The FAMAS is only super competent at mid-range. At close range it loses to SMGs, at long range it loses to every other Assault Rifle.


Get out.


Official Drag Queen/Whore of Hupit.


I see your forum post is using logic? Too bad youre on Hupit, where logic isnt accepted as a valid premiss to an argument.

- welshboymick

Re: If you could choose 3 things? 1 year, 12 months ago #438717

  • walter767
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DrSlow wrote:
Free-Kill wrote:


Are you kidding me? Almost all of the guns in Black Ops are viable besides the shitty SMGs.



In Black Ops, You can't make a reasonable argument to use anything other than the FAMAS or AK74u unless you are just messing around. They are the best weapons to have in all cases. That's not balance.


The AUG is the same as the famas, just different recoil but who cares..

And the ak-47 and commando are also very good.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438719

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Rawxterz wrote:
Just going to pick out a few points from your essay, DrSlow.

You mentioned that the snipers couldn't compare to the Famas.
I beg to differ. Yes, maybe a regular player will lose, but there are some good snipers.
Check my recent games - Hell, I can even turn on a guy and quickscope him after he's already hit one shot on me (I've done it multiple times)

^Yes, you might argue that my opponent is bad, but you won't always have skilled players so it's a pretty flawed argument.

Also, you said that only the 74u and Famas are the options.

Again, to a regular player maybe - You have to remember, especially with the amount of players, that there are many, MANY good players out there that can out-gun a regular player without using a Famas or 74u. I'm only using myself again as an example because I am confident in my ability.


I understand that everyone is using these examples in the context of regular players, but you have to understand that generalising in this situation won't help. You have to recognise that there are good players, and many of them.


I'm not generalizing. Not even a little bit. I am talking about the game while you are talking about the players. They are two different things. You need to take the player out of the equation in order for this conversation be meaningful. Talking about players with outlier levels of skill ability doesn't help solve anything in terms of gun balance. Even taking them into consideration doesn't affect gun balance at all. Take a look at MW2 guns. There are plenty of legitimate gun choices in that game *even when talking about two players of equal skill level facing each other*.

Imagine if you were playing against *yourself*, the version you with the FAMAS or 74u is going to win the majority gunfights. That's what the point of this is. The game can't balance the skill level of the players (nor would we want it to), but it can balance the usefulness of the weapons.


So, Rawr, while it's wonderful that you can outgun a the typical blind-infant-with-no-thumbs skill-level players in the game with the sniper rifle due to your mad black ops skillz, the question of weather or not the guns themselves are balanced can only be answered when you take the skill level of the player out of the equation. When you are playing against players of equal skill level to yourself, you are at a disadvantage when not using the FAMAS or 74u. If you are at such a high skill level that you never run into equals, then you are irrelevant to consider when having a discussion about game balance as you are unique entity in a game with millions of players.

In other words, you are having your own little argument here

One of the problems with trying to debate things here is people have vastly definitions of what things like "balance" mean and they confuse things like game mechanics with player ability. This is a good example. Not to pick on you too much here Rawr, but your argument misses the point by such a wide margin here that you are actually talking about an entirely different subject.
Last Edit: 1 year, 12 months ago by DrSlow.

Re: Make Or Break - What Should/Shouldn't Be In Modern Warfare 3! 1 year, 12 months ago #438726

  • Free-Kill
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If you're going to tell me that a player with a UMP/TAR/ACR wouldn't buttrape you in MW2 by the same logic, then I would say you are deluded.

In Black Ops, the FAMAS and 74U are weak in certain positions. Neither is good at long range.

The UMP and ACR, in particular, have no weak ranges! The ACR can handle anything and the UMP can 3 shot at all distances.
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