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[BLOPS] GB/MLG Variant Rules
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TOPIC: [BLOPS] GB/MLG Variant Rules

[BLOPS] GB/MLG Variant Rules 2 years, 6 months ago #225764

  • Odiua
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1.

The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
2.

If any of the below settings are incorrect (this includes the MLG Variant settings as well), the hosting team forfeits that map. The team hosting is responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
* All Games
o Hardcore Mode: Disabled
o Allow Killcam: Enabled
o Headshots Only: Disabled
o Allow Sprint: Enabled
o Force Respawn: Enabled
o Wave Spawn Delay: None
o Max Health: Normal
o Health Regen: Normal
o Spectating: Team Only
o Friendly Fire: Enabled
o Class Editor: Allow Player Classes
o Killstreaks: Challenge Option
o Camera Spike: Challenge Option
o C4: Challenge Option
o Tactical Insertion: Challenge Option
o Jammer: Challenge Option
o Motion Sensor: Challenge Option
o Claymores: Challenge Option
o Secondary Launchers: Challenge Option
o Perk Editor: Allow Perks
o Game Recording: Enabled
o Party Privacy: Invite Only

* Capture the Flag
o Time Limit: 5 Minutes
o Flag Return Time: 30 Seconds
o Enemy Carrier on Radar: Delayed
o Touch Return: Enabled
o Round Win Limit: 2 Rounds
o Capture Limit: 10 Flags
o Respawn Delay: 7.5 Seconds
o Number of Lives: Unlimited
o Note: In the event of a tie, the in-game tie-breaker will be used to determine the winner.

* Demolition
o Time Limit: 3 Minutes
o Bomb Timer: 45 Seconds
o Plant Time: 5 Seconds
o Defuse Time: 5 Seconds
o Extra Time: 2 Minutes
o Round Switch: Every Round
o Round Win Limit: 2 Rounds
o Respawn Delay: 7.5 Seconds
o Number of Lives: Unlimited

* Domination
o Time Limit: 8 Minutes
o Score Limit: 1000 Points
o Round Limit: 1 Rounds
o Flag Capture Time: 10 Seconds
o Respawn Delay: 5 Seconds
o Number of Lives: Unlimited
o Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.

* Search and Destroy
o Time Limit: 2.5 Minutes
o Bomb Timer: 45 Seconds
o Plant Time: 7.5 Seconds
o Defuse Time: 7.5 Seconds
o Multi Bomb: Disabled
o Round Switch: Every Round
o Round Win Limit: 4 Rounds
o Number of Lives: 1 Life

* Banned
o Grenade Launcher
o Flamethrower

AnchorMLG Variant Settings

1.

The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
* To access the MLG Settings & Gametypes, Send a Private Chat invite to “MLG Gametypes” > Select MLG Gametypes from the chat menu > Select View Profile > Select View CoD Playercard > Select File Share > Download the Game Types.

* Major League Gaming Black Ops Rules v1

* All Games
o Hardcore Mode: Disabled
o Allow Killcam: Enabled
o Headshots Only: Disabled
o Allow Sprint: Enabled
o Force Respawn: Enabled
o Wave Spawn Delay: None
o Max Health: Normal
o Health Regen: Normal
o Spectating: Team Only
o Friendly Fire: Enabled
o Class Editor: Allow Player Classes
o Killstreak Editor: Don't Allow Killstreaks
o Perk Editor: Allow Perks
o Game Recording: Enabled
o Party Privacy: Invite Only

* Capture the Flag
o Time Limit: 5 Minutes
o Flag Return Time: 30 Seconds
o Enemy Carrier on Radar: Delayed
o Touch Return: Enabled
o Round Win Limit: 2 Rounds
o Capture Limit: 10 Flags
o Respawn Delay: 7.5 Seconds
o Number of Lives: Unlimited
o Note: CTF Matches are tied in the event that both teams capture the same amount of flags combined in rounds 1 and 2. In the event of a tie, teams must replay the map.

* Demolition
o Time Limit: 3 Minutes
o Bomb Timer: 45 Seconds
o Plant Time: 5 Seconds
o Defuse Time: 5 Seconds
o Extra Time: 2 Minutes
o Round Switch: Every Round
o Round Win Limit: 2 Rounds
o Respawn Delay: 7.5 Seconds
o Number of Lives: Unlimited

* Domination
o Time Limit: 8 Minutes
o Score Limit: 1000 Points
o Round Limit: 1 Rounds
o Flag Capture Time: 10 Seconds
o Respawn Delay: 5 Seconds
o Number of Lives: Unlimited
o Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.

* Search and Destroy
o Time Limit: 2.5 Minutes
o Bomb Timer: 45 Seconds
o Plant Time: 7.5 Seconds
o Defuse Time: 7.5 Seconds
o Multi Bomb: Disabled
o Round Switch: Every Round
o Round Win Limit: 4 Rounds
o Number of Lives: 1 Life

* Banned
o Secondary Launchers
o Flak Jacket
o Nova Gas
o Decoy
o All Equipment
o Warlord
o Second Chance
o Grenade Launcher
o Flamethrower

2. To play a match using MLG Variant Gameplay, you must first select the "MLG Variant" custom mapset from the drop-down. If this is not selected, maps that are not included in the MLG Variant Gameplay may be randomized and cannot be played. You must submit a ticket to have that match removed.

3. Second, you must select the "Yes - Use MLG Variant Gameplay" option from the MLG Variant Gameplay section. If this was not selected, the match will not be played with MLG Variant Gameplay and would use the settings found under "Settings" in the Settings section above.

4. Your selection for all options below the MLG Variant Gameplay section will not matter. All required settings for MLG Variant Gameplay are listed above in the "Settings" section and must be used.

(Taken from GameBattles website.)

MLG Maps and Game Modes:

Capture the Flag Firing Range
Capture the Flag Havana
Capture the Flag Launch
Capture the Flag Radiation
Capture the Flag Summit
Capture the Flag Villa
Demolition Firing Range
Demolition Havana
Demolition Launch
Demolition Radiation
Demolition Villa
Domination Firing Range
Domination Grid
Domination Havana
Domination Launch
Domination Nuketown
Domination Radiation
Domination Villa
Domination Summit
Search and Destroy Firing Range
Search and Destroy Grid
Search and Destroy Havana
Search and Destroy Launch
Search and Destroy Nuketown
Search and Destroy Radiation
Search and Destroy Villa

(Taken from iplaycod website.)

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Last Edit: 2 years, 5 months ago by Kylo.
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Re: GB/MLG Var. Black Ops Rules: 2 years, 6 months ago #226466

  • iFlufflez
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Good to know, thanks for the info, should prove to help out in future situations and for anyone else that is a frequent GB player.
PSN; iFlufflez
Please +Karma if I helped you or if you find my post helpful!
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Re: GB/MLG Var. Black Ops Rules: 2 years, 6 months ago #231358

  • Phrosty
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it looks similar but is this any different than whats on the GB website? just wondering so i know if i need to change my rules. +k by the way haha.
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Re: GB/MLG Var. Black Ops Rules: 2 years, 6 months ago #231655

  • Odiua
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Phrosty wrote:
it looks similar but is this any different than whats on the GB website? just wondering so i know if i need to change my rules. +k by the way haha.


It's the same rules as in the GameBattles website, no need to worry about them.

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Re: GB/MLG Var. Black Ops Rules: 2 years, 5 months ago #232464

  • Phrosty
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okay thanks. good post. this website loads faster than gb so when i need to check rules ill come here.
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Re: GB/MLG Var. Black Ops Rules: 2 years, 5 months ago #232564

  • Fluid
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What really struck me was:

* Capture the Flag
o Time Limit: 5 Minutes
o Flag Return Time: 30 Seconds
o Enemy Carrier on Radar: Delayed

So in the pro leagues they show the enemy carrier on the radar. I have no idea why this is turned off be default in public matches. Does Treyarch expect random people to come together and give proper call outs? I doubt top GB teams and MLG teams need it on their radar, but it is still included, yet somehow there is suppose to be more communication in a lobby filled with random people you that you do not even know?
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Re: GB/MLG Var. Black Ops Rules: 2 years, 5 months ago #233445

  • ElPolloLoco20
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Thanks for posting this I'm getting back into GB and this will be easier to look it up here that at the website
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Re: GB/MLG Var. Black Ops Rules: 2 years, 5 months ago #233760

Having Nuke Town for any game mode is the worst idea ever. I thought demo on Scrapyard was bad in MW2 but now they have search and and domination on Nuke Town. I dont know if any of you guys are avid GB players domination B flag on Nuke Town is just nuts to get.
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Re: GB/MLG Var. Black Ops Rules: 2 years, 5 months ago #237297

  • waldo310
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Thank you will be very helpful
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