Epitome wrote:No Bloom No Sprint. It is really the only way that the game is playable for me. Bloom and sprint were not balanced well at all and add randomness and let people put themselves into bad positions but they are allowed to just sprint away instead of getting punished for it. If sprint for Reach would have been made the way 343 is making it for Halo 4(Slow down if getting shot while sprinting) it would have worked much, much better.
There was also the lack of a ranking system that had become a staple of the online Halo experience and was part of the reason for H2 and H3s longevity. As for them catering to CoD players I disagree. If anything they tried to make a hybrid of Halo and Shadowrun but half assed just about every aspect of the game which in turn made it pretty bad by the standards of previous Halo games.
Okay, it's your opinion & I respect it. At least you gave your reason on why Halo Reach wasn't really good in your view. Maybe I need to play H.R. a little bit more (I've only play about 1h & 50 minutes total on versus mode). Actually, I really like the sprint ability in H.R. The reason I brought up the "it caters to COD players" issue for that's what I've been hearing on different gaming forums & YouTube websites. At one point, Halo franchise needed a "kill-cam" feature (Call Of Duty).