| 
Welcome, Guest
Username Password: Remember me

SWAT on Sword Base
(1 viewing) (1) Guest
  • Page:
  • 1

TOPIC: SWAT on Sword Base

SWAT on Sword Base 2 years, 3 months ago #313101

  • GingerBomb
  • OFFLINE
  • Weekend Warrior
  • Posts: 28
  • Points: 4
  • Karma: 0
Worst idea ever?


Re: SWAT on Sword Base 2 years, 3 months ago #313156

  • Uncomfy Socks
  • OFFLINE
  • Juggernaut
  • Posts: 2816
  • Points: 498
  • Karma: 119
Always seems to end up with a whole team sat up top of the yellow lift. i mad.


To impress a chick, do the helicopter dick.

Re: SWAT on Sword Base 2 years, 3 months ago #313159

  • Odiua
  • OFFLINE
  • Moderator
  • Posts: 1877
  • Points: 282
  • Karma: 68
Horrid idea, but what can you do.

Follow me on Twitter
Subscribe to my YouTube
Check me out on Gamebattles
Add me on Skype: OdiuaTV

Re: SWAT on Sword Base 2 years, 3 months ago #314216

  • TheFobb
  • OFFLINE
  • Supernatural
  • Posts: 3249
  • Points: 527
  • Karma: 75
Eh...its not that bad, it just gets annoying when it keeps getting chosen over and over...

It`s time to kick ass and chew bubblegum...and my foot hurts at the moment

Re: SWAT on Sword Base 2 years, 2 months ago #347386

  • SWANK
  • OFFLINE
  • Weekend Warrior
  • Posts: 41
  • Points: 16
  • Karma: 2
its easy to run if you have a good team just control the lift area

Re: SWAT on Sword Base 2 years, 2 months ago #351016

  • Sad Kids
  • OFFLINE
  • Commando Pro
  • Posts: 117
  • Points: 19
  • Karma: 1
I had no idea sword base had more then the elevator room ):

Re: SWAT on Sword Base 2 years, 2 months ago #358895

  • ICEDAGRIM
  • OFFLINE
  • Newb
  • Posts: 5
  • Points: 10
  • Karma: 0
Its not all that bad...at least you can run to/find the "Hot Zone" easily

Re: SWAT on Sword Base 2 years, 1 month ago #359950

  • Schnitzel
  • OFFLINE
  • Commando Pro
  • Posts: 106
  • Points: 32
  • Karma: 1
GingerBomb wrote:
Worst idea ever?

Yes.

We can take that even further. Sword Base: worst idea ever?

Re: SWAT on Sword Base 2 years, 1 month ago #359990

  • Nathaniel
  • OFFLINE
  • Premium Member
  • Posts: 284
  • Points: 220
  • Karma: 13
Yeah... Sword Base was just bad news from the beginning.

Re: SWAT on Sword Base 2 years, 1 month ago #360055

  • motokool
  • OFFLINE
  • Camper
  • Posts: 228
  • Points: 53
  • Karma: 5
I know how bad SWAT on Sword Base is, and I don't even own an xbox 360/Halo Reach..

Re: SWAT on Sword Base 2 years, 1 month ago #360133

  • the9thdude
  • OFFLINE
  • Premium Member
  • Posts: 183
  • Points: 50
  • Karma: 7
GingerBomb wrote:
Worst idea ever?


Search function. This topic has been covered. Yes it sucks, I will punch babies because SWAT is wanna be CoD.
Live streaming on occasion @ www.justin.tv/the9thdude
To know when I go live, follow me on twitter @the9thdude

Re: SWAT on Sword Base 2 years, 1 month ago #366089

  • Schnitzel
  • OFFLINE
  • Commando Pro
  • Posts: 106
  • Points: 32
  • Karma: 1
I toyed with starting a new topic for what I'm about to say, but since my comments here have to do with this topic, and since this forum is wholly unappreciated, I figured that I would speak my mind in this thread.

It's no secret that the spawns in Reach can be pretty goddamn terrible, not only in Slayer, but especially in SWAT. Speaking of Slayer, I get the sense that Bungie changed the Team Slayer spawns because of player disapproval, which is cool, but the new system isn't that great. Choosable spawn zones just make it easier for the enemy team to spawn camp, and it is virtually impossible to spawn on your teammates anyway. In SWAT, of course, I have ended up dying within seconds of my spawn.

The question becomes: how can this be remedied? Well, it is first of all unfortunate that there are some pretty crappy people on XBOX Live who will exploit anything and everything possible. We can't stop assholes from sitting in that elevator room on Sword Base and cycling between the Energy Sword and Shotgun while keeping their finger ready on left bumper just in case they have to use their Armor Lock. That's one thing, though: there are way too many power weapons on some of the maps in the game. However, when it comes to spawns, there are a few ideas I have in fixing them. I'm no game developer, and I'm perfectly aware that Bungie probably had to choose the lesser of many evils in determining the Reach spawns. But why can't we have an active spawn system like before? The problem is that spawning places way to much emphasis on where your team is, as opposed to where the enemy team is.

I get that Bungie wants players in the action, but the maps in Reach really aren't that big (and my complaint has to do with the smaller maps, anyway). I would much rather run for a few seconds to find the enemy than spawn and die.
Yes, I know that this post was really long, but I had a lot to say.
Last Edit: 2 years, 1 month ago by Schnitzel.

Re: SWAT on Sword Base 2 years ago #396508

  • Covert
  • OFFLINE
  • Weekend Warrior
  • Posts: 25
  • Points: 4
  • Karma: 0
Good idea because for some odd reason, I'm really good at SWAT on Sword Base.
Last Edit: 2 years ago by Covert.
  • Page:
  • 1
Time to create page: 0.35 seconds